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Recent Blog Posts

Viewer Compatibility

In order to ensure that the experience on the grid is uniform for everyone and the recent changes to OpenSim are properly supported we have, as previously mentioned, restricted access to the grid for older viewers. Please make sure to use the latest release or in some cases beta versions of your viewer of choice to make sure the changes, including EEP, estate v2 and BoM are supported properly. We will be updating the restrictions in future along...

EEP, BoM, EstateV2 --- please read!

Some of you may have heard about the changes that were introduced in the more recent versions of OpenSim. As we are a grid that runs very close to the bleeding-edge of OpenSim technology these changes are already on the grid in many ways. To give a better overview of what they are and what it means for you please read on.

Estate V2

In order to make it easier to see what's what in terms of estate management in recent builds of most...

Upgrades for North America

A few months ago we upgraded our EU-side of operations with the addition of a high IO database to provide better performance for heavily trafficked regions. Since then our operations across the pond have increased and so to provide equal service we have deployed a high IO database in North America as well. Regions that benefit from this will be switched over from our main clusters if they require more resources. This also has the effect of red...

Firestorm issues

The current public release of Firestorm version 6.3.9 has been identified to have severe issues with mesh and currency handling. These issues cause a crash of the viewer and may leave avatars stuck online. According to the latest commits these issues are being resolved, however they are not yet available as a full release, you can obtain them through the beta only. We hope a new release with these fixes will be made available soon, in the meant...

Grid Stats

Online: 7
Active Users: 1057 (631)
Total Residents: 1044
Visitors: 3998
Total Logins: 18948
Time spent inworld: 1693 Days 14 Hours 50 Minutes
Total Landarea: 199.491584 kmĀ²
Regions: 3044 (249)


CDN Powered Assets

ZetaWorlds uses a custom built CDN (Content Delivery Manager) to serve assets. This makes loading much faster, no matter where in the grid you host your region. It also improves your hypergrid experience.

Custom Code

ZetaWorlds builds almost everything we use on top of OpenSim ourselves. Our custom version of OpenSim, called ZetaSim, brings many new features and enhancements.

Load Balanced

ZetaWorlds is load balanced for heavy loads. We run multiple instances of the grid services behind load balancers. We use our own custom asset server to manage all load traffic. You will notice the difference.

100% Eco-Power

ZetaWorlds uses hardware that is powered by 100% renewable energy and with sustainability in mind. We also use excess resources to help the fight against cancer and other diseases.

Gloebit Currency

ZetaWorlds has many Gloebit enabled regions that make it easy to engage in commerce even outside of ZetaWorlds with Gloebit being fully HyperGrid compatible. With commerce on the rise Gloebit offers the most stable platform to sell your goods and services with many other grids supporting it across the metaverse.


ZetaWorlds is based in Germany and subject to strict privacy rules, these ensure we will not share any data with others and keep your data secure from prying eyes.